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SHLOMO

Shlomo
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Workshop I

Anıtlı

See virtual tours and the application of 3D CNC carvings made out of stone blocks that represent the local architecture.

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Workshop II

İzbırak

Check the designs ideas of participants who developed games out of stories to be told about the ancient villages where once Assyrian culture emerged from.

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Workshop III

Dereiçi

Envision stories of ancient streets in the rural landscape of Assyrian villages through the projection of artistic visuals.

WHAT IS SHLOMO?

Taking its name from ‘Shlomo’ which means ‘hello’ in Syriac, the project organizes design workshops by combining art-based research methods with digital design tools.

The Shlomo project is supported by the Spaces of Culture grant programme of the Goethe Institut - Istanbul.

About
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Participant Comment

With the skills taught in the workshop, I feel attached to digital art, which will contribute to my career.

Assyrian Comment

Imagine being able to remotely access to the places once your family lived.

Artist Comment

Fantastic environment to get inspired for the dissemination of rich cultural assets.

Videos

Workshop Videos

Photographs

Workshop Photographs

Swipe right

"There are so many "Spaces of Culture" to create!"

- Lale Karataş

SHLOMO: After the Migrants

Taking its name from ‘Shlomo’ which means ‘hello’ in Syriac, the project organizes design workshops by combining art-based research methods with digital design tools. The project deals with the cultural heritage of migrants from Syriac villages via expeditions and collective experimental implementations. In the rural landscape and architecture of Midyat’s Anıtlı, İzbırak and Mercimekli and Savur’s Dereiçi, the places where daily living practices of Syriacs once and still somehow take place to cater memories to be told.

Summary

Project Summary

PDF below in Turkish

Activities

The activities of the Shlomo project focus on historical and monumental architectural heritage and rural civil architectural examples within their contextual extent. Within the scope of the project, the following are designed and exhibited: digital replicas with photogrammetric and 3-dimensional modelling techniques at the intersection of the new media and architecture, virtual tours with drone shootings and 360 degrees panoramic images, authentic patterns in the region with CNC stone cuttings, interactive scenes with augmented reality, experiences close to reality with virtual reality glasses and environments processed in high resolution with laser scanning.

Who is involved?

The Shlomo project is coordinated by Serdar Aydın and its researchers are İzzettin Kutlu, Berat Çelebioğlu and Lale Karataş. Among the academics, artists and professionals contributing to the project, academics and experts from the field of digital design are its workshop leaders. People from all fields and ages who are interested in the subject can participate in the workshops and exhibitions where Leman Figen Gül, Mine Özkar Kabakçıoğlu, Güzden Varinlioğlu, Sema Alaçam, Asena Kumsal Şen Bayram, Begüm Hamzaoğlu, Sevgi Altun, Burak Delikanlı, Mustafa Cem Güneş, Bora Yavuz, Fahrettin Doğan Tekin and Uluay Koçak Güvener are among the speakers.

Meet the Team of Mimfab

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Serdar Aydın

architect. digital design-researcher. assistant professor 

HEAD

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İzzettin Kutlu

architect. architectural historian. building-science lecturer

VICE HEAD

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Lale Karataş

architect. building-science researcher. senior lecturer

DIRECTOR

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Berat Çelebioğlu

architect. construction analyst. research assistant

VICE HEAD

Team
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The Shlomo project is supported by the Spaces of Culture grant programme of the Goethe Institut - Istanbul.

MAÜ Mimarlık Fakültesi

24 Hükümet Caddesi

Gül Mahallesi

Artuklu / Mardin

Turkey

+90 (482) 213 40 02 (6002)

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©2022 by Serdar Aydin

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